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2012/05/07

Conference

I'll be away on a work conference the rest of the week. If this space goes quiet for a while, that's why.

In the meantime, check out the latest master branch for interesting new features.

  • Launch flare with the flag --azerty to default to an azerty keyboard
  • Skeleton of a config screen, join our discussion here on implementation details
  • Permadeath option for new characters!
  • Configurable XP for level-up and creatures
  • Configurable sell prices for items (besides the default %)

2012/05/03

Jabberwocky

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

"Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!"

He took his vorpal sword in hand:
Long time the manxome foe he sought—
So rested he by the Tumtum tree,
And stood awhile in thought.

And as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! and through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

"And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!"
He chortled in his joy.

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

- Lewis Carrol

2012/04/30

Isometric Tiles Tutorial Update

By popular demand, I've updated my Isometric Tiles Tutorial for Blender version 2.6.

2012/04/28

Accuracy?

Is an "Accuracy" stat appropriate for action games? Even RPGs which are heavy action?

Classic D&D had an "attack" roll separate from a "damage" roll. The attack roll simulates the chaos of combat and relative skills of the attacker and defender.

But action games can actually show all of that chaos. The player himself gains combat proficiency. Creature AI can act and react defensively. There's no need in action games to abstract attacks into a random chance.

2012/04/23

Cubicle mini tile set

Who says Flare has to be Medieval Fantasy? Here's a mini Cubicle tile set. Perfect for Cubicle Chair Racing!

Test of the cubicle/office tile set

The Cubicle tile set is released under the terms of CC-BY-SA 3.0 (or later). If you are interested in using this tile set under different terms, please contact me.

2012/04/21

Cathedral Structures

Have another peek at some rough Cathedral art.

Cathedral structures

2012/04/19

Tile Set Definitions guide

If you're trying to understand how Flare's tile sets work, check out this article on Tile Set Definitions.

I plan on putting together more tutorials as time permits.

2012/04/16

Cathedral tile set mockup

A few months ago I had this grand, weird idea for a Cathedral tile set. It's a relief to finally be able to show this mockup. Click to see full-size.

Cathedral mockup

This is a sample of the art direction I want to take my next Flare-based project.

2012/04/15

Flare art featured in HTML5 tutorial

Check out this tutorial series by David Ang called Isometric Game Development in HTML 5 Canvas!

2012/04/11

Flare now available in Ubuntu Software Center [12.04]

Exciting news by way of Ubuntu Vibes - Flare is now available in the Ubuntu Software Center! Quote:

The good news is that Ubuntu 12.04 has latest version of the game in official repositories, so just hit Software Center to install the game.